work
Work
Selected product, systems, and engineering work.
Selected work
Products and systems where complexity has to become legible.
I work where product design, system modeling, and engineering meet. These projects are less about isolated screens than the logic underneath them: roles, permissions, states, workflows, data, and technical constraints.
How I work
The interface is often the last layer of the problem.
Before drawing screens, I map the system underneath: actors, roles, permissions, states, flows, dependencies, edge cases, incentives, and technical constraints.
The aim is not to simplify away complexity, but to make the important parts clear enough to act on.