ARSENIJE SAVIĆ
Case Study — Product Leadership / Systems Design / Governance

HYPHA

A modular governance model built around a simple product primitive: a space with its own agreements, members, resources, and decision process.

RoleProduct Lead & Organizational Facilitator
PeriodJan 2022 — Dec 2025
FocusGovernance systems + product architecture
CollaborationStakeholders, product, engineering, community, design
01 — Context

If hierarchy is reduced, its coordination functions still have to live somewhere.

Hypha was exploring collective ownership and more distributed ways of organizing. The challenge was not simply to remove hierarchy. It was to make the work hierarchy had been carrying — membership, authority, decisions, resources, boundaries, accountability — explicit enough to distribute.

Without that structure, local autonomy quickly became ambiguity: people could participate, but it was harder to know who belonged, who could decide, what a group could commit, and how one team related to the wider organization.

01

Governance was fragmented

Membership, decisions, roles, agreements, and treasury could evolve in separate places.

02

Autonomy needed boundaries

A team can only govern locally when its authority and relationship to the wider system are legible.

03

Teams kept reinventing the same mechanics

Every new group needed a way to handle entry, decisions, resources, and exit.

The product question became: what is the smallest complete unit of governance that can repeat at different scales?
02 — Workshops

The model emerged through workshops with the people who had to use it.

I worked with key stakeholders to surface how the organization actually operated, where governance became difficult, and what had to become explicit in the product. The workshops moved from lived situations and tensions toward shared primitives and flows.

Workshop synthesis

From organizational language to product structure

The work connected questions about membership, agreements, authority, decisions, resources, and nested teams. Instead of solving each one as a separate feature, we looked for a common grammar that could hold them together.

What is a group?

What gives it a boundary, purpose, membership, and authority?

How does someone participate?

What changes when they enter, take responsibility, or leave?

How does a decision become real?

Who can propose, decide, commit resources, and carry the result?

How do groups compose?

How can a local team remain autonomous without becoming disconnected from the larger system?

03 — Core model

A space became the repeatable governance cell.

The key move was to model governance as a bounded context rather than one organization-wide layer. Each space could carry the minimum structure required to govern locally.

01

Agreements

Purpose, rules, commitments, boundaries, and the conditions of participation.

+
02

Members

Who belongs, what roles they hold, and what rights and responsibilities come with membership.

+
03

Treasury

The resources the space can steward and the authority required to move them.

Repeatable primitive

SPACE

A bounded governance context with its own agreements, membership, resources, and decision process. A space can also contain other spaces.

04 — Fractal structure

Repeat the grammar, not the rules.

A project, team, working group, or whole organization can use the same basic structure without sharing the same local agreements. This lets the system remain understandable while preserving local autonomy.

Organization space
Team space
Project space
agreements
members
treasury
decisions
01

Local autonomy

Each space can act inside an explicit domain rather than routing every decision upward.

02

Shared grammar

Different groups can govern differently while the product remains recognizable.

03

Composability

Spaces can contain spaces, so local contexts can compose into a larger system.

05 — Participation lifecycle

A governance space needs a designed way to enter, decide, and exit.

Membership is not a static record. It changes rights, responsibilities, permissions, and relationships. We modeled participation as a lifecycle.

Enter

Join with context

Make the boundary of the space explicit before membership begins.

Discover / invite01
Read agreements02
Request / accept03
Membership created04
Decide

Turn participation into authority

Make the path from issue to consequence visible.

Raise / propose01
Context / deliberate02
Decide03
Record / enact04
Exit

Leave without ambiguity

Resolve commitments, access, and resources rather than simply deleting a user.

Initiate exit01
Resolve commitments02
Settle access / resources03
Membership closed04
06 — Decision architecture

A decision is more than a vote.

The product needed to make the whole path visible: what triggered the decision, who had authority, how others participated, what changed, and where the result was recorded.

01

Signal

02

Proposal

03

Deliberation

04

Decision

05

Effect / record

Design principle: make authority and consequence visible before adding participation mechanics.
07 — Product translation

The governance model became a set of product views.

The interface needed to let someone understand a space, see who could do what, make a decision, and connect resource movement to authority. These wireframes translate the system model into product structure.

Space / Productoverview
Space overview

Product Space

One place to understand the governance context.
Agreements
PurposeActive
Operating agreementv3
Decision policyConsent
Members
Core members14
Contributors8
Open roles2
Treasury
Available$128k
Allocated64%
Child spaces
Engineering
Protocol
Community
Space / Membersroles + permissions
Members

Authority by role

Membership carries explicit rights and responsibilities.
Role map
Product StewardRoadmap + budget ≤ $20k
Finance StewardAudit + risk stop
ContributorPropose + execute
Community StewardMembership + representation
Decision / Pricingdeliberation
Decision workspace

Change client pricing policy

Context, authority, participation, and effect in one record.
Decision
DomainPricing
Authority holderProduct Steward
MethodConsent
Participation
DecidesProduct
ConsultedFinance
InformedParent space
Effect
ChangesPricing agreement v4
Owner after decisionProduct Steward
Recorded inSpace history
Space / Treasuryresources
Treasury

Resources & authority

Money is connected to the governance context that can move it.
Available
Quarter budget$80k
Committed$51.2k
Free capacity$28.8k
Authority
≤ $5kRole owner
$5k–$20kSpace steward
> $20kParent space
Organization / Spacesnested structure
Fractal map

Spaces inside spaces

The same product grammar repeats at different scales.
Hypha — Organization Space
Product Space
Protocol Project
Research Project
Community Space
Membership Circle
08 — My role

My work was the product and organizational system behind the interface.

My contribution

Product + systems architecture

I worked across facilitation, product leadership, governance logic, and system design.

  • Facilitated workshops with key stakeholders
  • Synthesized organizational needs into product structure
  • Modeled spaces, memberships, decision flows, and resource authority
  • Connected governance principles to entities, states, and workflows
  • Worked across product, engineering, community, and organizational constraints
Collaboration

Visual design was a separate contribution

The final visual interface was created by another designer. My work focused on the model, flows, product logic, and the system those interfaces had to express.

The wireframes on this page are a current reconstruction of that product logic for the case study.

09 — Learning

Governance became easier to design once it became product architecture.

01

Autonomy needs explicit boundaries

Local decision-making works better when authority, resources, and responsibilities are visible.

02

Participation is a lifecycle

Entry, decision-making, and exit are connected states with rights, obligations, and consequences.

03

A shared grammar allows difference

Groups can govern differently without forcing the product to reinvent membership, resources, and decisions every time.

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